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CHIMERA ISLAND

Chimera Island is a casual monster collection and management game. Raise a group of creatures, train them in various facilities, and improve their stats. In doing so and succeeding on expeditions, restore the desolate landscape to its former lush state. With many different Chimera to discover and facilities to upgrade, players can spend hours immersed and enjoying the island sanctuary they've created.

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PROJECT INTERVIEW

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Project Contributions

  • Implemented RPG training, and evolution systems.

  • Set up mission system featured in the core game loop.

  • Developed AI, pathfinding, and interactions for creatures.

  • Integrated level loaders and foundational long-term architecture.

  • Graphics programming and shaders development using HLSL.

  • Implemented save and load systems driven by JSON.

  • Created environment day and night cycles with cloud volumetrics.

  • Tools development and VFX pipeline for game designers.

UI Development

Chimera Island is a UI-heavy game with many panels to communicate mission information, tooltips, creature statistics, shop interfaces, upgrades for the island, and more. I developed the systems that communicated the game's world to the UI in a performant and easily scalable approach.

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In addition, thanks to my background in web development and graphic design, I was able to create a responsive and intuitive UI layout. This would serve as the foundation for the team's graphic designers to flesh out visual assets and bring the game's UI to a polished state.

Additional Responsibilities

As the producer of the project, I was responsible for coordinating deadlines and ensuring that the team had the resources needed to succeed. In addition, I used Steamworks to publish the game on Steam while refining the game's trailer. With the help of our graphic designer, Risa Iwasaki we led a successful marketing campaign on Instagram.

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