
VIKING CREW
The Viking Crew is a VR Rhythm game developed for the Meta Quest 2 on Liminal VR's Liminal Hub. The player takes the role of the Viking chieften establishing a drum beat for the crew to follow. Hitting on the beat will create satisfying VFX and add additional layers to the game's music theme. As the player makes progress, the beat will become more challenging, fog will clear up, and the final destination will slowly reveal itself.
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Coming soon to the Liminal Hub

Project Contributions
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Developed core systems and player input logic for rhythm gameplay in VR.
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Created audio infrastructure and event handling inspired by the Wwise sound engine.
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Set up tools for designers to create VFX feedbacks and integrate them into an event bus structure.
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Played a key role in optimizing shaders and GPU instancing for the game to run at a stable 72fps on the Meta Quest 2.
VR Development
Embarking on the thrilling journey of VR development brings forth the challenge of crafting controls that seamlessly blend into an immersive world, all while keeping the user interface minimal. Through intelligent game design, efficient programming, and the skillful use of optimized assets, our team was able to accomplish this task while maintaining a stead 72 FPS.
